All projects
2016· Programmer

Recon

Top-down stealth game with AI perception and patrol systems.

  • C++
  • Custom Engine

Recon was the first project of year two at The Game Assembly — a top-down stealth game built around enemy perception, patrol behaviors, and line-of-sight gameplay.

The AI systems were the central challenge: designing perception that feels fair to play against while still punishing careless play.

Gallery

Recon screenshot 1
Recon screenshot 2
Recon screenshot 3